Every live session gets a pixel character.
Agent Worlds is a page in the dashboard where each running agent session is an animated sprite at a desk, named after its task. Seven scenes, one setting, and it works with whichever harness you dock.
The Office, running
The Night Office. Simulated demo: the sprites follow a scripted night, drawn by a port of the dashboard's Office renderer. Pause stops it; with reduced motion it holds one still frame.
Seven scenes
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Office
The classic pixel office: one desk per session, a wall clock, and a task board.
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Panda Den
A bamboo-forest workspace where every agent is a panda.
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Neural Net
Sessions as bright nodes on a constellation map.
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Wizard Tower
An alchemy lab, for the sessions that brew.
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Deep Lab
An underwater research station, porthole light included.
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Mission Control
An operations room of consoles, one per live session.
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Watering Hole
A savanna with giraffes, warthogs and elephants.
Switch scenes from the tabs at the top of the Agent Worlds page; the choice is remembered in that browser.
What a sprite tells you
Each sprite is one session, labelled with its task and its message count. A session that is working looks busy at its desk; an idle one sits. A tool call waiting on your approval shows as an overlay on the scene, with Approve and Deny, and the answer goes through the same approval path as the dashboard and your chat channels.
A dedicated hand-raised pose for a waiting sprite is not drawn yet. In development
The picture beside this is the dashboard itself, with four seeded sessions and no agent connected. No recorded night stands behind it, and the caption says so.
Plate I. The Office, in the dashboard
Capture pending: this plate will hold a real screenshot with its harness and date in the frame.
Four seeded sessions shown as idle sprites at their desks.
Save tonight as a wallpaper
The button under the frame above saves a PNG of this page's simulated frame at twice its size, stamped with your local time. It is a feature of this website, drawn from the scripted scene, not an export of your own sessions.
In the dashboard, the same export from your live world is in development. In development
The Vault
An eighth scene, drawn from scratch for the people who fund this work, with a written provenance line for every sprite and tile. It does not exist yet, and nothing is sold on the promise of it. In development
Pricing lists what supporting the project includes today.
Review the local beta.
Apache-2.0 source publication is pending. Read the setup notes and verification limits.
Source publication pending
Public source, install commands and downloads are not available yet. A clean install and live workflow are not yet verified.